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Devlog
Build 1.1.5 - Some new content
December 01, 2018
by
JustACicada
Added a little bit of new content. Most notably, there is now a new type of card that can be used to “improve” the rest of cards in your hand. Basically, for the duration of the battle, those card...
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Build 1.1.4 – "Actual new content" edition
November 24, 2018
by
JustACicada
After many builds of mainly bug-fixing, I finally found some time to actually add new content. First, some Quality of Life stuff. The deck editor now has two new buttons while in sell mode. One of the...
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Build 1.1.3 - Auto check update + Bug fixes
November 20, 2018
by
JustACicada
A new option in the menu will make the game check the newest version available whenever starting. If you don't have the most up-to-date version, the game will notify you and drop you a link to the dow...
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Build 1.1.1 - Quick fixes
November 17, 2018
by
JustACicada
Nothing too big this time. Just some quick fixes for this update. More specifically: Resolutions wider than 16:9 should now look a little better Solved a bug that could crash the game if you had no pl...
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Build 1.1.0 – Now with unreasonably big numbers
November 16, 2018
by
JustACicada
Have you ever wanted to know how it feels to roll a quintillion dice? Have you ever wondered how statistics start to break as numbers grow bigger than the literal number of stars in the observable uni...
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Working on silly big numbers
November 11, 2018
by
JustACicada
I’m working on changing quite a few things at the moment. Mostly things to do with performance and balance. First, I’m improving the horrible lag that the game suffered when rolling high numbers o...
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Build 1.0.0 Live - Android version + Spanish translation
November 04, 2018
by
JustACicada
I finally got the Android version up and running on the store. You can check it here: https://play.google.com/store/apps/details?id=samuelVazquez.randomNumberGod Free and adless. It should work on dev...
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Build 0.7.0 released
October 28, 2018
by
JustACicada
New build ready to be downloaded at: https://justacicada.itch.io/random-number-god This is a game about dice. About rolling ridiculous amounts of dice, and managing a deck of cards that will let you r...
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Working on Skills
October 24, 2018
by
JustACicada
After some thinking about how to organize the game's enemies and their difficulty, I've decided to just make it have infinite enemies that go on forever and get progressively harder. At least in theor...
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In-game tutorial + Music
October 16, 2018
by
JustACicada
Exactly what is says in the title. I have finally added a much-needed in-game tutorial where the enemy will politely and without any condescension explain the rules of the game and how to play. You ca...
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Early beta release
October 12, 2018
by
JustACicada
I've prepared a very early beta for Random Number God. You can try it out here: https://justacicada.itch.io/random-number-god This is a game about cards, dice and probability manipulation, with random...
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Battle video
October 11, 2018
by
JustACicada
I've finally done something I should have done a long, long time ago: upload a short video of a full battle, as an example of how the game works. You can catch it over here: Unless something goes hor...
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Enemy showcase
October 08, 2018
by
JustACicada
The project is moving along, so I figured I might show a few of the possible enemies in the game. As a reminder, the game's battle system is about hoarding up dice that you roll for diverse effects su...
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Procedural card generation
October 03, 2018
by
JustACicada
In this game, whenever you win a battle - sometimes also when you lose - you will be rewarded with a random selection of new cards. But instead of there being a certain number of hardcoded cards and r...
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More arms + UI improvements
September 29, 2018
by
JustACicada
Polished most interfaces. Nothing too big, but they should look a little nicer now. Also finally implemented arm mix-and-matching for enemies. At the start of the battle, the enemies will equip themse...
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Arm mixing + New cards
September 25, 2018
by
JustACicada
A few general improvements here and there. Now enemies will begin each battle with a random combination of arms chosen from a predefined set. The idea is for each of these arms to give the enemy new p...
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Icons/interfaces implemented
September 21, 2018
by
JustACicada
The cards now have graphics. They are generated on the run depending on the card's effects, which should make it easier to add different types of cards in the future. This should, in theory, allow me...
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Development started - Random Number God
September 19, 2018
by
JustACicada
The rules are simple. Roll a die. If it lands on anything from 1 to 5 you win. Easy enough? The only issue - a tiny little nitpick, really - is that this is a 1000-sided die we're talking about. So it...
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