More arms + UI improvements
Polished most interfaces. Nothing too big, but they should look a little nicer now.
Also finally implemented arm mix-and-matching for enemies. At the start of the battle, the enemies will equip themselves with two arms at random from a selection of possible arms. And this isn't just a cosmetic change. Different arms will grant the enemies different abilities and behaviors.
For instance, an enemy with a blade and a shield will use standard attacks more often and have more health, while an enemy with a grapnel and a buzzsaw will force you to start the battle with one less card in your hand and will occasionally attack your deck to remove cards from it before you get a chance to use them.
As of now there are 8 different types of arms implemented. If my math doesn't fail me, that translates into 36 different possible combinations already. And I'm considering giving the enemies additional arms at higher difficulty levels, which would make the number of combinations skyrocket.
Get Random Number God
Random Number God
An incremental card game about rolling dice and manipulating chance.
Status | Released |
Author | JustACicada |
Genre | Card Game, Strategy |
Tags | Dice, Incremental, Robots |
Languages | English, Spanish; Castilian |
More posts
- Build 1.1.5 - Some new contentDec 01, 2018
- Build 1.1.4 – "Actual new content" editionNov 24, 2018
- Build 1.1.3 - Auto check update + Bug fixesNov 20, 2018
- Build 1.1.1 - Quick fixesNov 17, 2018
- Build 1.1.0 – Now with unreasonably big numbersNov 16, 2018
- Working on silly big numbersNov 11, 2018
- Build 1.0.0 Live - Android version + Spanish translationNov 04, 2018
- Build 0.7.0 releasedOct 28, 2018
- Working on SkillsOct 24, 2018
- In-game tutorial + MusicOct 16, 2018
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