Arm mixing + New cards
Random Number God » Devlog
A few general improvements here and there.
Now enemies will begin each battle with a random combination of arms chosen from a predefined set. The idea is for each of these arms to give the enemy new passive abilities or even attacks. Their random combinations should result in a wide array of different (and usually silly-looking) enemies.
I also added a few new different types of cards, to add more variety to the mix.
So now we have cards with effects such as:
- Increasing your number of dice for each of your rolls that ends in N
- Doubling/tripling your number of dice after a few turns, or for a cost
- Ensuring a specific roll every turn
- Forbidding rolls that end in N (to nudge probability towards more favorable rolls)
- Normally you can only hurt the enemy by rolling 1~5. Some cards can change that and add more numbers that are considered successful attack rolls
Moving onwards, step by step.
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Random Number God
An incremental card game about rolling dice and manipulating chance.
Status | Released |
Author | JustACicada |
Genre | Card Game, Strategy |
Tags | Dice, Incremental, Robots |
Languages | English, Spanish; Castilian |
More posts
- Build 1.1.5 - Some new contentDec 01, 2018
- Build 1.1.4 – "Actual new content" editionNov 24, 2018
- Build 1.1.3 - Auto check update + Bug fixesNov 20, 2018
- Build 1.1.1 - Quick fixesNov 17, 2018
- Build 1.1.0 – Now with unreasonably big numbersNov 16, 2018
- Working on silly big numbersNov 11, 2018
- Build 1.0.0 Live - Android version + Spanish translationNov 04, 2018
- Build 0.7.0 releasedOct 28, 2018
- Working on SkillsOct 24, 2018
- In-game tutorial + MusicOct 16, 2018
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