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Devlog
Ubiquatopia v0.2.0
June 05, 2020
by
JustACicada
1
Second chapter for Ubiquatopia finished and ready to download. A story-driven strategy game where each action is a card. The new chapter has what one may expect, new enemies, new cards, new traits. I...
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Ch2 close to finished
May 22, 2020
by
JustACicada
1
Most everything is ready for chapter 2. All dungeons, cards and enemies are in, including their graphics. I also filled out the in-game chronicle a little for story events related to the new chapter...
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Some minibosses
May 08, 2020
by
JustACicada
1
I progressed a fair amount, so I thought I may as well share a few tidbits. First, minibosses. I’m occasionally adding filler boss enemies that have no plot relevance, and are only there to test out...
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Chess cats
April 17, 2020
by
JustACicada
A few more monsters. First, the axolotl. These little fellows use a lot of poison cards, but don’t have that much firepower otherwise. They appear in an area with changing high/low tide, and while m...
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More monsters (kobolds? amoebas?)
April 03, 2020
by
JustACicada
I’ve got quite a few new monsters working. Here’s some. These are part of a family of creatures I’ve named “orebeasts” because I couldn’t think of anything better. Battles in this game tak...
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Some more dungeons
March 27, 2020
by
JustACicada
Most dungeons for the next chapter are finished. Here’s one: It’s supposed to be a dam of some sort. It’s quick and short, and it exists mainly as an extended tutorial for a peculiar magnetism-b...
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Magnetic puzzles
March 13, 2020
by
JustACicada
Just a quick devlog to stop the radio silence. Another functional area has been fully built. This one ended up being a little bigger than I expected it to be, but it's a plot-relevant area so it will...
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A dragon and electromagnetism
February 28, 2020
by
JustACicada
Most of the week was spent designing a new character. A dragon to boot. Here's the good fellow: A primeval dragon, manifestation of a fundamental force in nature, electromagnetism. Named him "Magnes"...
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First Android Release (v0.1.0 - Chapter 1)
February 21, 2020
by
JustACicada
It's finally done. Really. Ubiquatopia, a grid-based strategy game where each action is a card, is now available for Android at: https://play.google.com/store/apps/details?id=com.SamuelVazquez.Ubiquat...
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Ported to Android (almost)
February 14, 2020
by
JustACicada
The port to Android is pretty much finished, and if nothing goes wrong it should be up on Google Play Store next week. Quick comparison between PC / Android: Exploring dungeons requires keyboard inter...
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Let's meet the characters
February 07, 2020
by
JustACicada
Most progress since last update has taken place on the technical side of things, porting to mobile, something kind of dull and boring to do a devlog about. So let’s try something else. I noticed tha...
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The ordeals of porting to mobile
February 01, 2020
by
JustACicada
Ubiquatopia isn’t very resource-intensive (advantages of having average graphics at best), and given it is a slow-paced strategy game, I thought it would feel right at home in a mobile platform. I...
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Water puzzles
January 17, 2020
by
JustACicada
This game takes quite a bit of inspiration from the concept of fundamental interactions, with gravity at the lead. And gravity makes me think of low tide vs high tide, so this one next area is based a...
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A few monsters and little else
January 10, 2020
by
JustACicada
These last few weeks have mostly been spent planning, being sick, and unsuccessfully trying to port to Linux. Great start of the decade. But at least I managed to finish a few more monster designs. Th...
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Ubiquatopia v0.1.0 - Now with gameplay videos
December 30, 2019
by
JustACicada
Ubiquatopia is an in-development strategy game where each action is a card. The gameplay it's akin to something like Fire Emblem or Final Fantasy Tactics except that each character, instead of having...
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