A few monsters and little else


These last few weeks have mostly been spent planning, being sick, and unsuccessfully trying to port to Linux. Great start of the decade.

But at least I managed to finish a few more monster designs. The next few story plots will take place atop mountains, and mountains make me think of eagles and wolves.


This wolf enemy is just a boring old wolf. It will likely fight using Ferocity cards, which are cards patterned around chess tactics. Which makes just as little sense in context. Those cards are mostly about space and positioning control, like pushing things, altering terrain and such.

And then there's the eagle. I don't know what happened there. I cannot draw feathers for the life of mine, so they ended up looking like razor blades. So I decided to roll with that. This is now a special breed of eagle that develops razor-sharp feathers that they use to defend themselves. I could probably even make them use Sword or Spear cards or something.

And I also made robots. Spheres, obviously, since they are easier to draw.


This game is about an incredibly technologically advanced society, so it only makes sense that its knights would bring assistance to battle in the way of these cute little bots. They both will use Cipher cards, which are kind of meta-cards that play around mechanically with cards themselves.

The green one is a "Helper Bot", and will assist its allies by making them draw more cards and whatnot. The red one is more of an "Annoyer Bot" that will discard opponent cards, or return their cards to deck, or shuffle hands. They probably will not attack directly (often) but if you let them do their thing, the situation will escalate out of control rapidly.

I also spent far too many days trying to make a Linux build, only to run into the dreaded Black Screen Bug that is apparently present in the 2018 LTS version of Unity. I scoured the net and tried every solution or hotfix I could find, but it seems like the only reliable solution would be to update to 2019, which would of course break many other things. It's something I will probably want to do at some point, but definitely not right now.

And that's it for now. I'll try to write devlogs more often, because my communication so far has been terribly lacking. I'll see if I can manage at least one log per week.

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