Chess cats


A few more monsters.

First, the axolotl.


These little fellows use a lot of poison cards, but don’t have that much firepower otherwise. They appear in an area with changing high/low tide, and while most characters have reduced mobility in deep water, the axolotl can move twice as far instead.


This is some form of lightning ghost. Or something. They do magnetism related things, and like to turn invisible to make your weapons useless.

And then there’s the cats.




This tribe of cats, the “grimalkin”, are based on specific pieces of chess. Here we got the pawn, the rook and the bishop. Now, most units in this game move by using their cards. Each card has a movement value, with stronger cards usually having lower movement to balance things out.

But cats don’t care about your silly human rules. The grimalkin just instead move however many tiles they want every turn, regardless of what card they pick. Most of them can move similar to their chess namesakes. So the rook can move any number of tiles but only in horizontal/vertical lines, the bishop can move any number of tiles in diagonals, and so on.

They use a lot of low movement, high power cards. But, again, they ignore the movement value of cards. Their movements are bound to predictable rules though, so it’s not too hard to plan around that.

On another order of things, bestiary:


Just a boring old bestiary. Simple but useful.

I have also been working on certain quests and whatnot. But that takes quite a bit of time and I don’t really have much to show for it.

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