Ch2 close to finished
Most everything is ready for chapter 2.
All dungeons, cards and enemies are in, including their graphics. I also filled out the in-game chronicle a little for story events related to the new chapter. Commissions are done too. Materials and FOS levels are also ready, although those might need some more time testing and rebalancing.
I implemented (optional) healthbars. I’ve been meaning to do this for a good while now. I might still need to tweak their colors a little bit, though.
The collection screen now displays quantum cards (the cards that result from fusion in-battle), including their effects at different levels and the card categories needed to fuse them. On the topic of the card collection screen, it should now load more smoothly over multiple frames, instead of freezing the game for a couple of seconds on load.
Not many things left to do. I’m right now finishing up the last few graphics, and that should be all content done. After that I will have to test this, playing through at least a couple times and rebalancing as needed.
I don’t like giving release estimates, but chapter 2 should probably be ready for next month.
Get Ubiquatopia
Ubiquatopia
Card-based strategy game.
Status | In development |
Author | JustACicada |
Genre | Strategy |
Tags | Deck Building, Fantasy, Story Rich, Strategy RPG, Tactical, Turn-based |
Languages | English |
More posts
- Ubiquatopia v0.2.0Jun 05, 2020
- Some minibossesMay 08, 2020
- Chess catsApr 17, 2020
- More monsters (kobolds? amoebas?)Apr 03, 2020
- Some more dungeonsMar 27, 2020
- Magnetic puzzlesMar 13, 2020
- A dragon and electromagnetismFeb 28, 2020
- First Android Release (v0.1.0 - Chapter 1)Feb 21, 2020
- Ported to Android (almost)Feb 14, 2020
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