Ubiquatopia v0.1.0 - Now with gameplay videos


Ubiquatopia is an in-development strategy game where each action is a card.

The gameplay it's akin to something like Fire Emblem or Final Fantasy Tactics except that each character, instead of having a specific set of actions, has a customizable deck of cards to pick actions from. Cards will determine things like movement or action range. There are cards for attacking, buffing, debuffing, causing status ailments, and a few weirder ones like... manifesting water or gravitationally pulling everything towards a certain tile.

Dungeon exploring happens in a more traditional RPG fashion, except that instead of random encounters, you have on-map enemies that you can avoid. They move only as you do, and you can use terrain to your advantage to outpace them or otherwise avoid them.

There are also quite a few other systems in play, like your deck composition deciding starting health and passive traits, as well as an alchemy system to create/improve cards.

And as far as the story goes, it's an odd science-fantasy mix (with cutscenes you can thankfully skip), about demigods vying for power and control in a civilization that muddles the line between utopia and dystopia. And lots of world-building, because it's something I cannot help.

I've prepared a few videos for the occasion. First, the in-game tutorial:

And also, an actual battle:


The game is far from finished, but it's playable up to its first chapter (4~6 hours?).

If you want to try it out, you can fetch it from: https://justacicada.itch.io/ubiquatopia

Feedback is naturally welcome.

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